WardenWarden

The Warden class in ESO is the defender of the Green, master storytellers whose nature tales become magical reality.

Manipulate the wilds and summon powerful beasts with the Warden, a versatile Class in ESO that draws from the power of nature itself. When playing a Warden character, you can unleash the fury of the wilds upon unsuspecting intruders, wrap your allies in the healing power of the Green, and encase yourself in impenetrable, protective frost.
Animal Companions
Animal Companions
Call forth beasts to strike your enemies and empower your attacks, including shrieking cliff racers, monstrous bears, and swarms of stinging fetcherflies.
Green Balance
Green Balance
Maintain balance on the battlefield by drawing from nature to shroud your allies in soothing vines, sprout healing flowers from the earth, and even summon an enchanted forest.
Winter’s Embrace
Winter’s Embrace
Wield powerful frost magic spells to bolster your defenses and enfeeble your enemies, hindering them in withering, unrelenting cold.

Sorcerer Skills Overview

Animal Companions

Active Abilities

Falcon's Swiftness
Falcon's Swiftness
Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds.
Bird of Prey
Bird of Prey
Passively grants Minor Berserk while slotted.
Deceptive Predator
Deceptive Predator
Passively grants Minor Evasion while slotted.
Scorch
Scorch
Stir a group of shalk that attack after 3 seconds, dealing 2509 Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 3486 Magic Damage to enemies in front of you.
Subterranean Assault
Subterranean Assault
Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage.
Deep Fissure
Deep Fissure
Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance.
Betty Netch
Betty Netch
Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 22 seconds. Every 5 seconds, the netch removes 1 negative effect from you.
Bull Netch
Bull Netch
Restores Stamina every second while active.
Blue Betty
Blue Betty
Restores Magicka every second while active.
Swarm
Swarm
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 4631 Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
Growing Swarm
Growing Swarm
Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time.
Fetcher Infection
Fetcher Infection
Every second cast deals increased damage.
Dive
Dive
Command a cliff racer to dive bomb an enemy, dealing 2090 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.
Screaming Cliff Racer
Screaming Cliff Racer
Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets.
Cutting Dive
Cutting Dive
Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit.
Feral Guardian
Feral Guardian
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 580 Magic Damage, and sometimes swipes all enemies in front of it, dealing 2323 Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 3253 Magic Damage. Deals 100% more damage to enemies below 25% Health.
Wild Guardian
Wild Guardian
The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect.
Eternal Guardian
Eternal Guardian
The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets.

Ultimate

Passives

Advanced Species
Advanced Species
Rank 1 Increases your Critical Damage by 2% for each Animal Companion ability slotted. Rank 2 Increases your Critical Damage by 4% for each Animal Companion ability slotted.
Flourish
Flourish
Rank 1 Increases your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted. Rank 2 Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted.
Savage Beast
Savage Beast
Rank 1 When you cast an Animal Companions ability while you are in combat, you generate 2 Ultimate. This effect can occur once every 8 seconds. Rank 2 When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds.
Bond With Nature
Bond With Nature
Rank 1 Anytime one of your Animal Companion skills end, you are healed for 630 Health. Rank 2 Anytime one of your Animal Companion skills end, you are healed for 1260 Health.

Green Balance

Active Abilities

Nature's Grasp
Nature's Grasp
Launch a vine to swing yourself to an ally, healing them for 3480 Health over 10 seconds. You gain 3 Ultimate when this effect completes if you are in combat.
Nature's Embrace
Nature's Embrace
Heals both you and the ally.
Bursting Vines
Bursting Vines
Travels faster, heals instantly, and restores more Ultimate.
Lotus Flower
Lotus Flower
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Green Lotus
Green Lotus
Heals two additional targets and increases the healing caused.
Lotus Blossom
Lotus Blossom
Significantly increases the duration.
Living Vines
Living Vines
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 695 Health each time they take damage. This effect can occur once every 1 second.
Living Trellis
Living Trellis
Heals when effect ends.
Leeching Vines
Leeching Vines
Minor Lifesteal is applied to attackers.
Healing Seed
Healing Seed
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3486 Health. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds.
Budding Seeds
Budding Seeds
The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal.
Corrupting Pollen
Corrupting Pollen
Enemies in the field receive less healing and have reduced Weapon and Spell Damage.
Fungal Growth
Fungal Growth
Seed a large area of mushrooms in front of you, healing you and your allies for 2613 Health.
Soothing Spores
Soothing Spores
Converts into a Stamina ability. Allies near you are healed for more.
Enchanted Growth
Enchanted Growth
Affected targets have increased Magicka and Stamina Recovery.

Ultimate

Secluded Grove
Secluded Grove
Swell a healing forest at the target location, instantly healing the most injured friendly target for 2787 Health. The forest continues to heal you and your allies in the area for 927 Health every 1 second for 6 seconds.
Healing Thicket
Healing Thicket
The healing over time will continue to heal you and your allies after leaving the area.
Enchanted Forest
Enchanted Forest
Generate Ultimate if the initial heal is used on a low health target.

Passives

Emerald Moss
Emerald Moss
Rank 1 Increase your healing done with Green Balance abilities by 1% for each Green Balance ability slotted. Rank 2 Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted.
Maturation
Maturation
Rank 1 When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 10 seconds. Rank 2 When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds.
Nature's Gift
Nature's Gift
Rank 1 When you heal an ally with a Green Balance ability, you gain 125 Magicka or 125 Stamina, whichever resource pool is lower. Each effect can occur once every 1 second. Rank 2 When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
Accelerated Growth
Accelerated Growth
Rank 1 When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 2 seconds. Rank 2 When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds.

Winter’s Embrace

Active Abilities

Crystallized Shield
Crystallized Shield
Spin a shield of ice around you, absorbing up to 16528 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate.
Shimmering Shield
Shimmering Shield
Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up.
Crystallized Slab
Crystallized Slab
Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate.
Frost Cloak
Frost Cloak
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
Expansive Frost Cloak
Expansive Frost Cloak
Increases the radius and reduces the cost.
Ice Fortress
Ice Fortress
Grants Minor Protection to you. Increases the duration as the ability ranks up.
Frozen Gate
Frozen Gate
Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 1742 Frost Damage. You can have up to 3 Frozen Gates active at a time.
Frozen Retreat
Frozen Retreat
Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed.
Frozen Device
Frozen Device
Teleported enemies have their damage done reduced.
Arctic Wind
Arctic Wind
Envelop yourself in winter winds, instantly healing for 4958 Health and an additional 990 Health every 2 seconds over 10 seconds. This ability scales off your Max Health.
Polar Wind
Polar Wind
Increases the healing over time, and causes the healing to also target a nearby ally.
Arctic Blast
Arctic Blast
The initial heal is based on your offensive stats rather than Health. Converts the heal over time into damage over time that stuns enemies.
Impaling Shards
Impaling Shards
Conjure icy shards around you to skewer enemies in the area, dealing 405 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Winter's Revenge
Winter's Revenge
Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health.
Gripping Shards
Gripping Shards
Immobilizes enemies around you when cast and reduces the cost.

Ultimate

Sleet Storm
Sleet Storm
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Permafrost
Permafrost
Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.
Northern Storm
Northern Storm
Increases your Weapon and Spell Damage after activating.

Passives

Frozen Armor
Frozen Armor
Rank 1 Increases your Physical and Spell Resistance by 495 for each Winter's Embrace ability slotted. Rank 2 Increases your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted.
Piercing Cold
Piercing Cold
Rank 1 Increases your damage done by 1%, which increases to 6% when wielding an Ice Staff. Rank 2 Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff.
Icy Aura
Icy Aura
Rank 1 Reduce the effectiveness of snares applied to you by 7%. Rank 2 Reduce the effectiveness of snares applied to you by 15%.
Glacial Presence
Glacial Presence
Rank 1 Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 100%. Increases the damage of your Chilled status effect by 197. This effect scales off your highest offensive stats. Rank 2 Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. Increases the damage of your Chilled status effect by 336. This effect scales off your highest offensive stats.