TemplarTemplar

The Templar class in ESO call upon the power of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.

Seeking darkness whether it might be found, the Templar is a beacon to their allies and a blinding threat to their foes. As a Templar, you must bring justice to Tamriel in the form of cleansing light. Call forth the limitless power of the sun to obliterate your enemies and restore yourself and your allies in radiant light.
Aedric Spear
Aedric Spear
Bring holy vengeance with relentless, powerful weapons formed of hard light that can deal magic damage, stun your enemies, and support your allies.
Dawn's Wrath
Dawn's Wrath
Unleash the unyielding power of the sun to bathe your enemies in flame and deal massive damage. Empower your attacks and weaken your foes in radiant heat.
Restoring Light
Restoring Light
Restore and protect your allies with the power of the Aedra’s sacred light. Consecrate the ground and turn the tide of battle with spells that cleanse and protect your team from attack.

Sorcerer Skills Overview

Aedric Spear

Active Abilities

Spear Shards
Spear Shards
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Luminous Shards
Luminous Shards
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
Blazing Spear
Blazing Spear
Increases the damage dealt.
Sun Shield
Sun Shield
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Blazing Shield
Blazing Shield
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
Radiant Ward
Radiant Ward
Has reduced cost, and the shield is strengthened further for each enemy hit.
Focused Charge
Focused Charge
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
Toppling Charge
Toppling Charge
Always stuns the enemy and sets them Off Balance, regardless if they are casting.
Explosive Charge
Explosive Charge
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
Piercing Javelin
Piercing Javelin
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.
Aurora Javelin
Aurora Javelin
Deals additional damage based on the distance the spear travels.
Binding Javelin
Binding Javelin
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
Puncturing Strikes
Puncturing Strikes
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Biting Jabs
Biting Jabs
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
Puncturing Sweep
Puncturing Sweep
You heal for a percentage of the damage done.

Ultimate

Radial Sweep
Radial Sweep
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
Everlasting Sweep
Everlasting Sweep
Deals Physical Damage and increaes the duration, which further increases for each enemy hit.
Crescent Sweep
Crescent Sweep
Deals additional damage to enemies in front of you.

Passives

Balanced Warrior
Balanced Warrior
Rank 1 Increases your Weapon and Spell Damage by 3% and Physical and Spell Resistance by 660. Rank 2 Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320.
Piercing Spear
Piercing Spear
Rank 1 Increases your Critical Damage by 5%. Increases your damage done to blocking targets by 5%. Rank 2 Increases your Critical Damage by 10%. Increases your damage done to blocking targets by 10%.
Spear Wall
Spear Wall
Rank 1 Gain Minor Protection for 3 seconds, reducing damage taken by 5%. Rank 2 Gain Minor Protection for 6 seconds, reducing damage taken by 5%.
Burning Light
Burning Light
Rank 1 When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 448 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats. Rank 2 When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.

Dawn's Wrath

Active Abilities

Radiant Destruction
Radiant Destruction
Burn an enemy with a ray of holy fire, dealing 3120 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health.
Radiant Glory
Radiant Glory
You heal for a percentage of the damage inflicted.
Radiant Oppression
Radiant Oppression
Increases the amount of bonus damage dealt to low health targets.
Backlash
Backlash
Summon an expanding beam of pure sunlight to doom an enemy, dealing 1161 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 1284 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time.
Purifying Light
Purifying Light
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and allies.
Power of the Light
Power of the Light
Converts into a Stamina ability and deals Physical Damage, and applies Minor Breach to the enemy.
Solar Flare
Solar Flare
Conjure a ball of solar energy to heave at an enemy, dealing 2404 Magic Damage and increasing your damage done with class abilities by 5% for 5 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 70%.
Solar Barrage
Solar Barrage
Deals damage in multiple blasts as damage over time around you instead of at a single enemy.
Dark Flare
Dark Flare
Reduces cost and applies Major Defile to the target and nearby enemies, reducing their healing received.
Eclipse
Eclipse
Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their Movement Speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second.
Unstable Core
Unstable Core
Deals damage to the attacker and anyone near them when they trigger any of the effects.
Living Dark
Living Dark
You now apply the ability to yourself. Heals you when you take direct damage instead. Melee attackers are snared.
Sun Fire
Sun Fire
Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Reflective Light
Reflective Light
Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit.
Vampire's Bane
Vampire's Bane
Increases the duration.

Ultimate

Nova
Nova
Call down a fragment of the sun, dealing 1161 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 2607 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Solar Prison
Solar Prison
The synergy deals more damage and stuns for longer.
Solar Disturbance
Solar Disturbance
Reduces the cost and Major Maim stays on enemies after leaving the area.

Passives

Prism
Prism
Rank 1 Casting a Dawn's Wrath ability while in combat generates 2 Ultimate. This effect can occur once every 6 seconds. Rank 2 Casting a Dawn's Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds.
Illuminate
Illuminate
Rank 1 Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 10 seconds, increasing your Spell Damage by 10%. Rank 2 Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%.
Restoring Spirit
Restoring Spirit
Rank 1 Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 2%. Rank 2 Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%.
Enduring Rays
Enduring Rays
Rank 1 Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 1 second. Rank 2 Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds.

Restoring Light

Active Abilities

Rune Focus
Rune Focus
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Restoring Focus
Restoring Focus
Increases the healing done and causes you to restore Stamina over the duration.
Channeled Focus
Channeled Focus
Increases the duration and causes you to restore Magicka over the duration.
Restoring Aura
Restoring Aura
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 20 seconds, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted you gain these effects.
Radiant Aura
Radiant Aura
Increases the radius and duration.
Repentance
Repentance
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Rushed Ceremony
Rushed Ceremony
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
Breath of Life
Breath of Life
Heals a second target for one third the amount.
Honor The Dead
Honor The Dead
Refunds part of the ability's cost when used to heal an injured target.
Cleansing Ritual
Cleansing Ritual
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Ritual of Retribution
Ritual of Retribution
The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Extended Ritual
Extended Ritual
Increases the duration and the amount of harmful effects cleansed from yourself.
Healing Ritual
Healing Ritual
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
Ritual of Rebirth
Ritual of Rebirth
You heal a single ally outside the ability's radius.
Hasty Prayer
Hasty Prayer
Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.

Ultimate

Rite of Passage
Rite of Passage
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
Practiced Incantation
Increases the duration of the channel and allows you move at a reduced rate while channeling.
Remembrance
Remembrance
Gain Major Protection after casting, reducing your damage taken.

Passives

Master Ritualist
Master Ritualist
Rank 1 Increases resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. Rank 2 Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
Light Weaver
Light Weaver
Rank 1 When you heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate. While you are channeling Rite of Passage, you gain 16500 Physical and Spell Resistance. Rank 2 When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
Mending
Mending
Rank 1 Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds. Rank 2 Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
Sacred Ground
Sacred Ground
Rank 1 While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. Rank 2 While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.