Dragonknight
Skillful masters-at-arms, the Dragonknight class uses the ancient Akaviri martial arts tradition of battle-spirit and wield fearsome magic.
Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class in ESO allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells.
Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class in ESO allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells.
Ardent Flame Unleash your fury with relentless Fire and Poison abilities that deal devastating damage over time and intensify your attacks. | |
Draconic Power Harness the power of the ancient Dragons to strengthen your defenses, surround yourself in protective scales, and leap into battle with unstoppable ferocity. | |
Earthen Heart Draw from the power of the earth to empower your and your allies, stun your foes, and encase yourself in damaging molten lava. |
Sorcerer Skills Overview
Ardent Flame
Active Abilities
Inferno
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 1742 Flame Damage. While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Flames of Oblivion
Now launches three fireballs instead of one.
Cauterize
Fireball heals allies instead of damaging enemies and increases the radius.
Fiery Grip
Launch a fiery chain to grasp and pull an enemy to you, dealing 1392 Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected.
Unrelenting Grip
If the target cannot be pulled, you are refunded the Magicka cost.
Chains of Devastation
Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting.
Fiery Breath
Exhale a flaming blast to enemies in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 20 seconds.
Noxious Breath
Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances.
Engulfing Flames
Affected enemies take more damage from all Flame Damage attacks.
Searing Strike
Slash an enemy with flame, dealing 1161 Flame Damage and an additional 3470 Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.
Venomous Claw
Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the Poisoned status effect.
Burning Embers
Heals you for a percentage of damage done.
Lava Whip
Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance.
Molten Whip
Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage.
Flame Lash
Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you.
Ultimate
Dragonknight Standard
Call down a battle standard, dealing 870 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Shifting Standard
Increases the duration, and recasting the ability allows you to move the standard.
Standard of Might
Standing in the standard increases your damage done and reduces damage taken.
Passives
World in Ruin
Rank 1
Increases the damage of your Flame and Poison attacks by 2%.
Rank 2
Increases the damage of your Flame and Poison attacks by 5%.
Searing Heat
Rank 1
Increases the duration of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.
Rank 2
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 25% and the duration by 4 seconds.
Warmth
Rank 1
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 15% for 3 seconds.
Rank 2
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by 30% for 3 seconds.
Combustion
Rank 1
Increases the damage of your Burning and Poisoned status effects by 25%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina. These effects can occur once every 3 seconds, individually of each other.
Rank 2
Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 1000 Magicka. When you apply Poisoned to an enemy, you restore 1000 Stamina. These effects can occur once every 3 seconds, individually of each other.
Draconic Power
Active Abilities
Inhale
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies.
Draw Essence
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.
Deep Breath
Initial hit interrupts enemies that are casting. Final explosion damage increased.
Protective Scale
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds.
Protective Plate
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
Dragon Fire Scale
Incoming projectiles cause you to deal Flame Damage back to the attacker.
Dragon Blood
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Green Dragon Blood
You also gain Major Endurance and Minor Vitality.
Coagulating Blood
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.
Dark Talons
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Choking Talons
Reduces the cost and affected enemies deal less damage.
Burning Talons
Deals additional damage over time.
Spiked Armor
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
Hardened Armor
You gain a damage shield after casting.
Volatile Armor
Enemies near you take damage over time when you activate the ability.
Ultimate
Dragon Leap
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.
Take Flight
Reduces the cost and increases the damage and range.
Ferocious Leap
Deals Flame Damage. After leaping you gain a damage shield.
Passives
Scaled Armor
Rank 1
Increases your Physical and Spell Resistance by 825.
Rank 2
Increases your Physical and Spell Resistance by 1650.
Elder Dragon
Rank 1
Increases your Health Recovery by 129 for each Draconic Power ability slotted.
Rank 2
Increases your Health Recovery by 258 for each Draconic Power ability slotted.
Burning Heart
Rank 1
While a Draconic Power ability is active, your healing received is increased by 6%.
Rank 2
While a Draconic Power ability is active, your healing received is increased by 12%.
Iron Skin
Rank 1
Increases the amount of damage you block by 4%.
Rank 2
Increases the amount of damage you block by 10%.
Earthen Heart
Active Abilities
Ash Cloud
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for 434 Health every 1 second.
Eruption
Damages instead of healing. Deals some damage instantly and reduces the cost.
Cinder Storm
Heals for significantly more.
Petrify
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take 1161 Flame Damage. This stun cannot be blocked or dodged.
Shattering Rocks
When the stun ends, you are also healed.
Fossilize
Immobilizes the enemy after the stun ends.
Obsidian Shield
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1321 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 2.5 seconds.
Igneous Shield
Increased shield strength on self.
Fragmented Shield
Increases duration of Major Mending.
Molten Weapons
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Igneous Weapons
Increases the duration and increases the radius.
Molten Armaments
You also gain Empower, and reduces the cost as the ability ranks up.
Stonefist
Crush the earth beneath you, dealing 2323 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 2323 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds.
Stone Giant
Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks.
Obsidian Shard
Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast.
Ultimate
Magma Armor
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 336 Flame Damage to nearby enemies each second for 10 seconds.
Magma Shell
When activated nearby allies gain a powerful damage shield.
Corrosive Armor
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.
Passives
Helping Hands
Rank 1
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability, must cost more than the restored value, and can occur once every 2 seconds.
Rank 2
When you cast an Earthen Heart ability with a cost, you restore 1120 Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Mountain's Blessing
Rank 1
When you cast an Earthen Heart ability, you and your group members gain Minor Brutality for 10 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 2 Ultimate. This effect can occur once every 6 seconds.
Rank 2
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds.
Battle Roar
Rank 1
When you cast an Ultimate ability, you restore 25 Health 25 Magicka, and 25 Stamina for each point of the Ultimate spent.
Rank 2
When you cast an Ultimate ability, you restore 50 Health 50 Magicka, and 50 Stamina for each point of the Ultimate spent.
Eternal Mountain
Rank 1
Increases duration of your Earthen Heart abilities by 10%.
Rank 2
Increases duration of your Earthen Heart abilities by 20%.