ArcanistArcanist

Arcanist is a Class in the Elder Scrolls Online. Arcanists draw power from Hermaeus Mora’s plane of Oblivion, Apocrypha. This class is only available as part of the Necrom Chapter DLC that releases on June 5th, 2023. Arcanists can harness powerful runes, tomes of ancient knowledge, and the energy of Apocrypha itself offensively with the Herlad of the Tome skill line, defensively with the Apocryphal Soldier line, and to support allies with the Curative Runeforms line.
Soldier of Apocrypha
Soldier of Apocrypha
Defensive abilities to help buff your party and summon an explosive damage shield called Runespite Ward which can be strengthened using Crux
Herald of the Tome
Herald of the Tome
Damage dealing abilities such as Runeblades landing damaging dealing projectiles with arcane energy.
Curative Runeforms
Curative Runeforms
Support/Heal abilities to restore your party and use the Apocryphal Gate to port them.

Sorcerer Skills Overview

Soldier of Apocrypha

Active Abilities

Runic Defense
Runic Defense
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.
Runeguard of Still Waters
Runeguard of Still Waters
Immobilizes nearby enemies.
Runeguard of Freedom
Runeguard of Freedom
Also grants Armor and Crowd Control Immunity when the heal occurs.
Rune of Eldritch Horror
Rune of Eldritch Horror
Etch an incomprehensible rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This terror applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged.
Rune of the Colorless Pool
Rune of the Colorless Pool
Applies Minor Brittle to the target.
Rune of Uncanny Adoration
Rune of Uncanny Adoration
Charms the target and causes them to move towards you.
Runic Jolt
Runic Jolt
Craft a defensive Apocryphal rune that deals 1161 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
Runic Sunder
Runic Sunder
Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor.
Runic Embrace
Runic Embrace
Heal yourself and apply Minor Lifesteal.
Fatewoven Armor
Fatewoven Armor
Forge defiant runic armor around you, granting Major Resolve for 20 seconds, increasing your Armor by 5948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds.
Cruxweaver Armor
Cruxweaver Armor
Increases the duration and when damaged, creates a Crux.
Unbreakable Fate
Unbreakable Fate
Gain bonus Block Mitigation and consume Crux to increase the bonus.
Runespite Ward
Runespite Ward
Like the rune knights of old, summon a shield that absorbs 4800 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent.
Spiteward of the Lucid Mind
Spiteward of the Lucid Mind
Consume Crux to refund cost.
Impervious Runeward
Impervious Runeward
Drastically increases the size of the damage shield for the first second.

Ultimate

Gibbering Shield
Gibbering Shield
Gather the true strength of Apocrypha around you, forming protective tentacles and a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 31732 damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
Gibbering Shelter
Gibbering Shelter
No longer deals damage to enemies and grants allies a damage shield when you are hit.
Sanctum of the Abyssal Sea
Sanctum of the Abyssal Sea
Damage shield gains an increase in strength.

Passives

Wellspring of the Abyss
Wellspring of the Abyss
Rank 1 Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by 64 for each Soldier of Apocrypha ability slotted. Rank 2 Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by 129 for each Soldier of Apocrypha ability slotted.
Implacable Outcome
Implacable Outcome
Rank 1 The will of an Arcanist is absolute. When you consume Crux, gain 2 Ultimate. This effect can occur once every 8 seconds. Rank 2 The will of an Arcanist is absolute. When you consume Crux, gain 4 Ultimate. This effect can occur once every 8 seconds.
Circumvented Fate
Circumvented Fate
Rank 1 Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 10 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds. Rank 2 Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds.
Aegis of the Unseen
Aegis of the Unseen
Rank 1 Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by 990. Rank 2 Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by 1980.

Herald of the Tome

Active Abilities

The Imperfect Ring
The Imperfect Ring
Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4631 Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters.
Rune of Displacement
Rune of Displacement
Places a rune under the target that deals damage and pulls nearby enemies after a delay.
Fulminating Rune
Fulminating Rune
Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy.
Tome-Bearer's Inspiration
Tome-Bearer's Inspiration
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Recuperative Treatise
Recuperative Treatise
When dealing damage, restore Magicka and Stamina.
Inspired Scholarship
Inspired Scholarship
Increases the frequency of damage.
Runeblades
Runeblades
Craft a series of Apocryphal runes before launching them at a foe, dealing 695 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast.
Writhing Runeblades
Writhing Runeblades
Has increased Critical Chance for each active Crux.
Escalating Runeblades
Escalating Runeblades
Deals increased damage and the last rune deals damage in an area.
Abyssal Impact
Abyssal Impact
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 1939 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink.
Cephaliarch's Flail
Cephaliarch's Flail
On cast you heal yourself and generate Crux. You deal increased damage to enemies below half health.
Tentacular Dread
Tentacular Dread
Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength.
Fatecarver
Fatecarver
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 879 Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent.
Pragmatic Fatecarver
Pragmatic Fatecarver
Gain a damage shield while channeling and immunity to interrupts while the shield is active. Consuming Crux also reduces the cost.
Exhausting Fatecarver
Exhausting Fatecarver
Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength.

Ultimate

The Unblinking Eye
The Unblinking Eye
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam can be repositioned by recasting The Unblinking Eye.
The Languid Eye
The Languid Eye
Also applies a snare to enemies hit and damage increases over time.
The Tide King's Gaze
The Tide King's Gaze
Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain.

Passives

Psychic Lesion
Psychic Lesion
Rank 1 Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 7% and Status Effect Chance by 37%. Rank 2 Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%.
Splintered Secrets
Splintered Secrets
Rank 1 What they don't know can kill them. Increase your Physical and Spell Penetration by 495 per Herald of the Tome ability slotted. Rank 2 What they don't know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted.
Harnessed Quintessence
Harnessed Quintessence
Rank 1 You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 2% for 10 seconds. Rank 2 You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds.
Fated Fortune
Fated Fortune
Rank 1 Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 6% for 7 seconds. Rank 2 Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.

Curative Runeforms

Active Abilities

Apocryphal Gate
Apocryphal Gate
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Apocryphal Gate generates Crux each time you teleport.
Passage Between Worlds
Passage Between Worlds
Grants a synergy to allies allowing them to teleport from one portal to the other.
Fleet-Footed Gate
Fleet-Footed Gate
Increases your Movement Speed after teleporting.
Remedy Cascade
Remedy Cascade
Channel the abyssal sea to coalesce a beam of restorative energy. The beam heals you and your allies in its path for 11310 Health over 4.5 seconds. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.
Curative Surge
Curative Surge
The beam gradually heals for more the longer you channel it.
Cascading Fortune
Cascading Fortune
Heals for more on low Health targets.
Arcanist's Domain
Arcanist's Domain
Draw forth your tome and invoke the vigoratum of Hermaeus Mora to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%.
Zenas' Empowering Disc
Zenas' Empowering Disc
The effects remain on you and your allies for a short duration after leaving the area.
Reconstructive Domain
Reconstructive Domain
Heals you and your allies in the area over time.
Chakram Shields
Chakram Shields
Carve the runes of the Blind Man to call forth spinning mystical discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3159 damage for 6 seconds. Discs prefer your reticle target, or low-Health targets without shields.
Chakram of Destiny
Chakram of Destiny
Creates a Crux. Recasting the shield on a target increases the maximum strength of the shield.
Tidal Chakram
Tidal Chakram
Consumes Crux to heal based on the shield's strength every second it persists.
Runemend
Runemend
Craft a series of precise Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1161 Health three times and generate Crux. Each active Crux reduces the cost of this ability by 3%.
Evolving Runemend
Evolving Runemend
Heals for an additional amount over time.
Audacious Runemend
Audacious Runemend
Healing low Health targets grants them Ultimate.

Ultimate

Vitalizing Glyphic
Vitalizing Glyphic
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 927 Health every 1 second in proportion to its Health.
Glyphic of the Tides
Glyphic of the Tides
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
Resonating Glyphic
Resonating Glyphic
Dealing damage to the glyphic powers it up instead of healing it.

Passives

Erudition
Erudition
Rank 1 Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by 9%. Rank 2 Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by 18%.
Intricate Runeforms
Intricate Runeforms
Rank 1 Your status as illuminatus reduces the cost and increases the strength of your damage shields by 5%. Rank 2 Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%.
Hideous Clarity
Hideous Clarity
Rank 1 You've stared too long into the abyss. When you generate Crux, you restore 112 Magicka or Stamina, whichever maximum is higher. Rank 2 You've stared too long into the abyss. When you generate Crux, you restore 225 Magicka or Stamina, whichever maximum is higher.
Healing Tides
Healing Tides
Rank 1 Your mastery of weaving fate and abyssal water increases your healing done by 1% for each active Crux. Rank 2 Your mastery of weaving fate and abyssal water increases your healing done by 3% for each active Crux.