Nightblade
The Nightblade Class is relying variously on stealth, blades, and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Attack from the shadows, drain your foes’ health, and vanish into the void with the Nightblade Class. The shadows truly are your greatest weapon as you wield abilities that deal devastating damage at any range and siphon your victim’s lifeforce to your allies.
Attack from the shadows, drain your foes’ health, and vanish into the void with the Nightblade Class. The shadows truly are your greatest weapon as you wield abilities that deal devastating damage at any range and siphon your victim’s lifeforce to your allies.
Assassination Strike with terrible lethality and leave your foes debilitated or worse with abilities that deal massive damage and weaken them for the final blow. | |
Shadow Embrace the shadows to find the perfect moment to strike or slip away without notice. Terrify your enemies with fearsome spirits and relentless shades. | |
Siphoning Weaken your foes and grant them a slow death with lethal abilities that drain the enemy of their life while also healing you and your allies. |
Sorcerer Skills Overview
Assassination
Active Abilities
Grim Focus
Focus your senses for 40 seconds, increasing your Weapon and Spell Damage by 60 with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost to deal 4182 Magic Damage, and healing for 33% of the damage dealt if you are within melee range.
Relentless Focus
Converts into a Stamina ability and deals Disease Damage. Increases duration.
Merciless Resolve
The spectral bow does more damage and heals for more.
Mark Target
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time.
Reaper's Mark
If the marked enemy dies, you gain Major Berserk, increasing your damage done.
Piercing Mark
Ability has an increased duration, and you can see the target if they use stealth or invisibility.
Teleport Strike
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Lotus Fan
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability.
Ambush
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk.
Blur
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Phantasmal Escape
Grants snare and immobilization immunity for a short duration.
Mirage
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up.
Assassin's Blade
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health.
Killer's Blade
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use.
Impale
Allows you to use the ability at range and increases the execute multiplier.
Ultimate
Death Stroke
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds.
Soul Harvest
Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate.
Incapacitating Strike
Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your damaging Light and Heavy Attacks restore resources.
Passives
Pressure Points
Rank 1
Increases your Weapon and Spell Critical ratings by 219 for each Assassination ability slotted.
Rank 2
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.
Hemorrhage
Rank 1
Increases your Critical Damage by 5%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 10 seconds.
Rank 2
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Master Assassin
Rank 1
Increases your Physical and Spell Penetration against enemies you are flanking by 1487. Increases the duration of the stun from Sneak by 100%.
Rank 2
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%.
Shadow
Active Abilities
Shadow Barrier
Rank 1
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Duration: 3 seconds.
Rank 2
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Duration: 6 seconds
Aspect of Terror
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Mass Hysteria
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up.
Manifestation of Terror
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered.
Summon Shade
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
Shadow Image
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position.
Dark Shade
Shade deals increased damage, and occasionally casts an area of effect attack.
Path of Darkness
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for 4 seconds after leaving the path.
Twisting Path
Reduces the cost and the path affects a larger conal area and deals damage.
Refreshing Path
Path also heals you and your allies and increases their Magicka and Stamina Recovery.
Veiled Strike
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
Surprise Attack
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
Concealed Weapon
While slotted you gain Minor Expedition. Leaving Sneak, invisibility, or casting the ability while Major Expedition is active increases your damage done.
Shadow Cloak
Cloak yourself in shadow to become invisible for 3 seconds.
Shadowy Disguise
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
Dark Cloak
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.
Ultimate
Consuming Darkness
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Veil of Blades
Enemies in the area take damage over time.
Bolstering Darkness
Major Protection persists after leaving the area.
Passives
Dark Veil
Rank 1
Increases the duration of your non-invisibility based Shadow abilities by 1 second.
Rank 2
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.
Dark Vigor
Rank 1
Increases your Max Health by 2% for each Shadow ability slotted.
Rank 2
Increases your Max Health by 3% for each Shadow ability slotted.
Refreshing Shadows
Rank 1
Increases your Health, Stamina, and Magicka Recovery by 7%.
Rank 2
Increases your Health, Stamina, and Magicka Recovery by 15%.
Siphoning
Active Abilities
Drain Power
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Sap Essence
Also heals you and your allies. Heal is stronger for each enemy hit.
Power Extraction
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
Siphoning Strikes
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1440 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.
Siphoning Attacks
Restores Magicka when you Light and Heavy Attack and when the effect ends.
Leeching Strikes
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.
Malevolent Offering
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.
Shrewd Offering
Reduces the Magicka cost and the duration of the Health cost.
Healthy Offering
Grants you Minor Mending after casting, increasing your healing done.
Strife
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
Swallow Soul
Increases the damage done but reduces the healing caused. Heal only targets yourself.
Funnel Health
Heals an additional target.
Cripple
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
Debilitate
Increases the snare potency and each tick applies the Overcharged status effect.
Crippling Grasp
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
Ultimate
Soul Shred
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Soul Tether
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
Soul Siphon
Heals you and your allies instead of damaging and stunning enemies.
Passives
Soul Siphoner
Rank 1
Increases your healing done by 2% for each Siphoning ability slotted.
Rank 2
Increases your healing done by 3% for each Siphoning ability slotted.
Magicka Flood
Rank 1
Increases your Max Magicka by 4% while a Siphoning ability is slotted.
Rank 2
Increases your Max Magicka by 8% while a Siphoning ability is slotted.
Transfer
Rank 1
Casting a Siphoning ability while in combat generates 1 Ultimate. This effect can occur once every 4 seconds.
Rank 2
Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds.
Catalyst
Rank 1
After drinking a potion you gain 10 Ultimate.
Rank 2
After drinking a potion you gain 20 Ultimate.