NecromancerNecromancer

Masters of death, the Necromancer class in ESO can call upon corpses to serve as undead thralls and weave ghastly spells to both harm, heal and defend.

All of Tamriel’s dead are a resource for you to manipulate and exploit, as nothing is forbidden for those who seek to master the dark arts. The Necromancer Class in ESO brings a unique style of play to The Elder Scrolls Online, allowing you to summon the undead and make use of corpses to overwhelm your enemies and empower your attacks.
Grave Lord
Grave Lord
Imbue the dead with frost, fire, and lightning to bring ruin upon your enemies. Raise the relentless undead and allow your fallen enemies to intensify your unyielding assault.
Bone Tyrant
Bone Tyrant
Bend and break the dead to your will and use their remains to create impenetrable barriers and extend your own life. Control the battlefield with the bones of the departed.
Living Death
Living Death
Draw from the power of life and death to replenish and restore your allies. Resurrect your defeated comrades and keep them in the fight.

Sorcerer Skills Overview

Grave Lord

Active Abilities

Boneyard
Boneyard
Desecrate the ground at the target location, dealing 3080 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 30% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2249 Frost Damage to enemies in the area and healing for the damage done.
Unnerving Boneyard
Unnerving Boneyard
Applies Major Breach to enemies in the area, reducing their Physical and Spell Resistance.
Avid Boneyard
Avid Boneyard
You can use your own synergy.
Shocking Siphon
Shocking Siphon
Violently drain the last spark of life from a corpse, dealing 4590 Shock Damage over 20 seconds to all enemies around the corpse and between you and the corpse. While slotted, your damage done is increased by 3%.
Detonating Siphon
Detonating Siphon
Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
Mystic Siphon
Mystic Siphon
Your Health, Magicka, and Stamina Recovery increases while siphoning the corpse.
Skeletal Mage
Skeletal Mage
Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing 462 Shock Damage. Creates a corpse on death.
Skeletal Archer
Skeletal Archer
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
Skeletal Arcanist
Skeletal Arcanist
The mage deals damage to all enemies around the initial target.
Blastbones
Blastbones
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Creates a corpse on death.
Blighted Blastbones
Blighted Blastbones
Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
Stalking Blastbones
Stalking Blastbones
The skeleton deals more damage the longer it chases the target.
Flame Skull
Flame Skull
Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 50% increased damage.
Ricochet Skull
Ricochet Skull
The third cast of the skull will bounce to other nearby enemies.
Venom Skull
Venom Skull
Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.

Ultimate

Frozen Colossus
Frozen Colossus
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2787 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
Pestilent Colossus
Pestilent Colossus
Deals Disease Damage. The Colossus deals more damage with each smash.
Glacial Colossus
Glacial Colossus
The final smash stuns all enemies hit.

Passives

Rapid Rot
Rapid Rot
Rank 1 Increases your damage done with damage over time effects by 5%. Rank 2 Increases your damage done with damage over time effects by 10%.
Reusable Parts
Reusable Parts
Rank 1 When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 25%. Rank 2 When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.
Dismember
Dismember
Rank 1 While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 750. Rank 2 While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.
Death Knell
Death Knell
Rank 1 Increases your Critical Strike Chance against enemies under 25% Health by 4% for each Grave Lord ability slotted. Rank 2 Increases your Critical Strike Chance against enemies under 25% Health by 8% for each Grave Lord ability slotted.

Bone Tyrant

Active Abilities

Grave Grasp
Grave Grasp
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%.
Empowering Grasp
Empowering Grasp
Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender's damage and healing. Reduces cost as the ability ranks up.
Ghostly Embrace
Ghostly Embrace
Increases the duration of all negative effects applied.
Bone Armor
Bone Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes.
Beckoning Armor
Beckoning Armor
Pulls in ranged enemies and attempts to taunt them. Reduces the cost as the ability ranks up.
Summoner's Armor
Summoner's Armor
Reduces the cost of your Necromancer summon abilities.
Bone Totem
Bone Totem
Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Agony Totem
Agony Totem
Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.
Remote Totem
Remote Totem
The totem can be summoned up to 28 meters away, and costs less.
Bitter Harvest
Bitter Harvest
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Necrotic Potency
Necrotic Potency
Gain more Ultimate per corpse.
Deaden Pain
Deaden Pain
Gain Major Protection after casting.
Death Scythe
Death Scythe
Slice into your enemy's life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Ruinous Scythe
Ruinous Scythe
Converts to a Stamina ability and deals Bleed Damage, applying the Hemorrhaging status effect. Enemies hit are set Off Balance.
Hungry Scythe
Hungry Scythe
Gain a heal over time and reduces the cost as the ability ranks up.

Ultimate

Bone Goliath Transformation
Bone Goliath Transformation
Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully-charged Heavy Attacks restore 800 Health. This ability scales off your Max Health.
Pummeling Goliath
Pummeling Goliath
While transformed your Bash attack now scales off your offensive stats and deals damage in a cone in front of you.
Ravenous Goliath
Ravenous Goliath
Adds damage in an area around you that damages enemies and heals you while transformed.

Passives

Health Avarice
Health Avarice
Rank 1 Increase your Healing Received by 1% for each Bone Tyrant ability slotted. Rank 2 Increase your Healing Received by 2% for each Bone Tyrant ability slotted.
Last Gasp
Last Gasp
Rank 1 Increases your Max Health by 625. Rank 2 Increase your Max Health by 1250.
Disdain Harm
Disdain Harm
Rank 1 Reduce the damage you take from damage over time abilities by 7% while you have a Bone Tyrant ability active. Rank 2 Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active.
Death Gleaning
Death Gleaning
Rank 1 Whenever an enemy you are in combat with dies within 28 meters of you, restore 333 Magicka and Stamina. Rank 2 Whenever an enemy you are in combat with dies within 28 meters of you, restore 666 Magicka and Stamina.

Living Death

Active Abilities

Spirit Mender
Spirit Mender
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 695 Health. Creates a corpse on death.
Intensive Mender
Intensive Mender
The spirit heals for twice the amount, lasts half as long, and costs half as much.
Spirit Guardian
Spirit Guardian
Some of the damage you take is transferred to the spirit instead.
Restoring Tether
Restoring Tether
Siphon the last remnants of life from a corpse, healing for 4842 Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
Mortal Coil
Mortal Coil
Restores Magicka and Stamina while siphoning the corpse.
Braided Tether
Braided Tether
Also heals allies in a radius around you.
Life amid Death
Life amid Death
Release residual fragments of fallen souls at the target location, healing you and your allies for 2323 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds.
Renewing Undeath
Renewing Undeath
Consuming a corpse also removes negative effects.
Enduring Undeath
Enduring Undeath
Can consume multiple corpses to increase the duration of the heal over time.
Render Flesh
Render Flesh
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.
Blood Sacrifice
Blood Sacrifice
Consumes a corpse to heal a second target.
Resistant Flesh
Resistant Flesh
Grant resistances to the target equal to half the amount healed.
Expunge
Expunge
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Expunge and Modify
Expunge and Modify
You restore Magicka and Stamina for each negative effect removed.
Hexproof
Hexproof
Reduces cost as the ability ranks up and Increases the amount of negative effects removed.

Ultimate

Reanimate
Reanimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location.
Renewing Animation
Renewing Animation
You restore Magicka and Stamina for each ally you attempt to resurrect.
Animate Blastbones
Animate Blastbones
You consume other corpses in the area and summon Blastbones.

Passives

Undead Confederate
Undead Confederate
Rank 1 While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 100. Rank 2 While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200.
Near-Death Experience
Near-Death Experience
Rank 1 While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 10% in proportion to the severity of the target's wounds. Rank 2 While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target's wounds.
Corpse Consumption
Corpse Consumption
Rank 1 When you use an ability on a corpse, you generate 5 Ultimate. This effect can occur once every 16 seconds. Rank 2 When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds.
Curative Curse
Curative Curse
Rank 1 While you have a negative effect on you, your healing done is increased by 4%. Rank 2 While you have a negative effect on you, your healing done is increased by 8%.